What stands out most, in this Rayman especially, is the quality of the writing. They add a much needed twist to the tried and true and help set the game apart from other platformy titles. One example allows the lad to guide missiles around the level (see above) and another allows him to spidey-swing his way across stages using electrified grappling hooks. The game plays very much like its predecessors with one notable element added: by finding magical detergent canisters, Rayman dons a new outfit, giving him an awesome super power. Whilst it isn’t as stunning as its new 2D baby-brother, it definitely packs an interesting, colourful and well-realised aesthetic. The visuals have upgraded nicely as their focus was always clarity over intense detail. The game is pretty much untouched, providing a linear journey through some truly bizarre settings wherein Rayman can punch, jump and helicopter his way towards his insane goal purging poor Globox of Andre – the snarky fur-ball antagonist who accidentally found his way inside the blue fella’s stomach. As soon as everyone’s favourite limbless hero reappeared on the Playstation store, promoting his third PS2 installment in HD glory, I bought it almost immediately. Rayman 3 remains, to this day, one of the greater of Ubisoft’s few achievements.
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